So in Season One in Episode One, everyone was just calling for Larry’s blood after [he clashes with Lee], everyone just despised him and thought he was a threat to the group and just wanted to get rid of him. Then in Episode Two we said, alright, here’s this situation where you get to kill Larry if you want. And watching people get the controller in their hands and then just sit there frozen, and then not try to kill him, even though they all said they wanted to, was just a fascinating kind of social experiment to us. (…) We’re treating people not as how common video game players are treated, where it’s like if you put a gun in their hand they’re gonna shoot someone. We’ve found in our games people take relationships with the characters very seriously and often treat them as living people, so we’re trying to design with that in mind.